LOTRO Love

April 25, 2008

Anything that has this in its patch notes deserves love:

  • Hey man, check out my IM conversation with the Balrog yesterday. He’s such a windbag. :)
  • [16:47] Balrog: wth
    [16:47] Me: Hey Rog, what’s up?
    [16:48] Balrog: hav u seen teh patch notes?
    [16:48] Me: Not yet. Why?
    [16:48] Balrog: more nerfs. this is bs
    [16:48] Me: What’d they nerf?
    [16:48] Balrog: me, i’m totaly unplayable now
    [16:49] Me: I don’t know, man. You’re pretty bad-***… how bad could it be?
    [16:49] Balrog: u no that sweet attack i had that could almost 1shot that stupid elf? yeah, they dropped the crit multipliar down by 50%. how the hell am I suppose to 2shot her now?
    [16:49] Balrog: completly unplayable
    [16:49] Me: Well… that *was* pretty cheap of you.
    [16:49] Balrog: pfft, whatever. ur just pissed u didnt roll a balrog instead of that pansy champion
    [16:53] Balrog: man, they better fire the dev that did this
    [16:53] Me: Is that likely to happen, though?
    [16:53] Balrog: u just wait. i’m going to start a petition on the forums. once turbine sees how many monsters will be quitting over this theyll fix it
    [16:54] Me: *sigh*
    The Straight Dope: The Balrog’s attacks have been adjusted so as to not two-shot kill Glathlirel.

I guess this means I am going back into LOTRO. With my new card this should be fun.


The formula.

April 11, 2008

Say something Stupid and Inflammatory about World of Warcraft +Be a game developer = free publicity.

“There are 800 million teens in the world. That’s not a success.” A success, he thinks, would be to target an attract at least 10% of that 800 million population.

This is really starting to annoy me. I understand that casual MMOs do make money and a ‘lot’ of people play them, but come on. Can any of them really come close to having 2.5 million people paying 15.00 a month to play their game? Do people pay 30.00+ just to play the game at all? This is a joke. He is just trolling to get free publicity for his free game. That’s all.


Note to self:

April 10, 2008

Don’t play WoW while half asleep again. Otherwise you might disenchant ANOTHER piece of armor you want to hang on to.
Christ, I feel stupid.


First to Bling

April 8, 2008

Tobold (well a reader of his) asks a good question: Should world (server) firsts be rewarded and if so, how.

I say yes, make raiding overall a slight bit easier, but give those who world first (on their servers) extra rewards for finishing. I say give them things like titles, armor dyes, special weapon enchants (that add glows or sparkles) , special tabards (like the Argent Dawn one you could get when BC launched.). Basically flashy things that do cool things but that do not impact combat at all. And I say don’t give them out for just the first group that kills them, have a timer start once the first world kill happens, and other guild/raids have until the timer expires.

I don’t see any real problem with this at all. It would give hardcore raiders a reason to raid, and it would allow them to take the edge of some of the harder content.

It is amusing that once more the first comment on the post is an anonymous one that calls the idea the worst idea ever. Does someone really troll all of tobold’s blog posts?


Spell Stats and You.

April 8, 2008

One of things least understood when it comes to mages (priest and locks too) is what do all the pluses to spell stats mean. There are currently five spell stats in the game (and a sixth only on a few items): Spell Hit, Spell Haste Rating, Spell Critical, Spell Damage, Spell Penetration, and the sixth is spell pushback/interrupt resistance.

Spell Damage speaks for itself. The more you have, the more damage you do. Mages need 500+ spell damage to raid. its not so important in PVP due to resilience lowering all incoming damages and criticals.

Spell hit is the most obvious. All it does is increase your chance to hit the target with your spells, which means it lowers the number of full resists you see. The base chance to resist at even level is 96%, but all raid bosses are set at 73, meaning your chance is at 83%. At level 70 12.6 spell hit adds 1% of chance to hit. You can see why this stat is so important. You need around 200 to cap out your to hit at 70. This stat is important in PVP because it effects your chance to hit no matter what.

Spell Critical increases the chance to critical. The base chance to crit is a complicated formula for each mana class, so I will let Wowwiki explain:

  • Every class except Warlocks uses: (Intellect/80) + (Spell Critical Strike Rating/22.08) + Class Specific Constant
  • Warlocks use : (Intellect/82) + (Spell Critical Strike Rating/22.08) + Class Specific Constant
  • Class Specific Constants:

Now this might seem like a more important stat than spell hit at first, since crit == more damage, but its not, until you get the cap you want to go for to hit.  But not for everyone. Since I am a frost mage, I get the same benefit from both, due to my crits doing double damage.

Spell Penetration lowers your targets effective resistance to your spells, which increases your chance to hit them. It is a useful stat, but it does not put a target into negative resistance, meaning it usefulness is limited. It is almost only a PVP stat, very few bosses have real resistances to anything. Even as a pvper you really enough to lower a target’s resistance by 70 to knock most people down to 0 resist.

Spell Pushback/interrupt is an interesting thing. First we have to talk about interrupts. Interrupts/pushbacks (they are the same thing) is what happens when you are cast/channeling a spell and you get hit. As far as I know there is nothing in the game that increase push back and besides talents there are few items that increase resistance to it.

Spell Haste Rating is the new hotness thanks to changes in recent patches. You need 12.5 points to get 1% spell haste bonus. Before 2.4 this meant you could cast fast enough to get hit by the global countdown of 1.5 seconds, but since the patch you can now lower the global cooldown to 1.0 seconds. And it now decrease how long you need to fully channel a spell. That is why I suggest everyone get around 200 spell rating after they max to hit. Especially pvpers.

PvP should focus on Spell hit and Spell haste with minor attention to crit and penetration, and very little in damage. Raiders should do damage, hit, crit haste then penetration. Farmers should go all hit and damage.

That should about cover it.


Countdown to Final Crisis #5 &#4

April 1, 2008

I am at a loss for words. In the past year I’ve made many jokes about how terrible countdown is. Everyone has. But with these last two issues I just can’t do it anymore. At someone point it goes from being funny to just being sad and I think Countdown has actually reached that point. The past two issues was from the point of view of one character and only had his narration boxes. No one else spoke. Who was this person that obviously must be so damned important? Buddy Blanks.

How many of you knew who that was without googling it?  (hint:OMAC)

Two of the last issues of a year long series were devoted to a revamp of a character that been pretty much never mentioned? (Yes I know he has shown up in a few previous issue, but I couldn’t recall him until I looked up the plot for countdown.) And the issues resolved the whole “great disaster plot” by having it be a setup for Kamandi. Morticoccus turns out to be a airborne version of rabies. Oh and some of the major characters of Countdown are just shuffled off stage and killed during this whole process.

So yes, countdown has moved from being funny to being sad. At this point you wish they would just stop before they hurt themselves more.


On Dexter in the Dark.

April 1, 2008

“We’ve secretly replaced Jeff Lindsey with 1980s coked out Stephen King. Let’s See if anyone notices!”

That is the only explanation I can give for the swift and brutal shift in tone and setting of the novel. Jesus. I hope the Television Series does not use this at all.